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Graphic Java™ 1.2, Volume I: AWT, Third Edition by David M. Geary

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Chapter 2. Applets and Applications

In this chapter, we will cover the basics of developing graphical Java applets and applications. We'll include some simple code that highlights the key methods used in any applet or application, and we'll discuss the relationship between an applet and the java.awt package. First, we'll take a look at applets, and then we'll go into some detail about applications, noting differences and implications of each as we proceed.

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