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Graphic Java™ 1.2, Volume I: AWT, Third Edition by David M. Geary

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Summary

By introducing the animation package, we have covered a number of animation-related topics, such as creating sprites, playfields, and animation sequences.

After exploring a number of animation applets in this chapter, it should be apparent how to go about creating your own animations. The first applet, “SimpleAnimationTest Class Listing”, is simple enough that it should be a good starting point for developing your own animations.

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