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Graphics and Animation on iOS
book

Graphics and Animation on iOS

by Vandad Nahavandipoor
April 2011
Beginner to intermediate content levelBeginner to intermediate
80 pages
1h 58m
English
O'Reilly Media, Inc.
Content preview from Graphics and Animation on iOS

Preface

Face it—animations make apps really attractive to users. If your app presents a simple user interface, but only does what it says it does, chances are that users will choose a competitor’s app, one with a better user interface that makes use of iOS SDK’s fantastic animation and graphics capabilities.

This book is written to teach programmers how to incorporate smooth animations, along with skills such as loading custom fonts and drawing images in their apps.

Audience

This book is written for programmers who are fairly new to Cocoa and iOS programming. However, it is assumed that you know basic Objective-C and have done some Cocoa programming. I also assume you know some elementary principles of computer graphics, such as coordinates and the RGB color scheme.

Conventions Used in This Book

The following typographical conventions are used in this book:

Italic

Indicates new terms, URLs, email addresses, filenames, and file extensions.

Constant width

Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords.

Constant width bold

Shows commands or other text that should be typed literally by the user.

Constant width italic

Shows text that should be replaced with user-supplied values or by values determined by context.

Tip

This icon signifies a tip, suggestion, or general note.

Caution

This icon indicates a warning or caution.

Using Code Examples

This book is here to ...

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Publisher Resources

ISBN: 9781449307967Supplemental ContentErrata Page