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Graphics Shaders, 2nd Edition by Steve Cunningham, Mike Bailey

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Contents
Contents
Bathroom Glass 438
Atmospheric Effects 440
Rainbows 441
The Glory 445
Fun with One 448
Using the glman Timer Function 449
Disco Ball 449
Fog, with and without Noise 452
Morphing 3D Geometry 453
Algorithmic Art 456
Connett Circles 456
Making Information Visible Through Motion 459
An Explosion Shader 461
Exercises 462
Appendices
A. GLSLProgram C++ Class 465
B. Matrix4 C++ Class 469
C. Vec3 C++ Class 473
D. Vertex Array Class 477
References 483
Index 487
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