
Preface
Objective
This handbook aims at providing a broad survey of the field of graph drawing. It cov-
ers topological and geometric foundations, algorithms, software systems, and visualization
applications in business, education, science, and engineering.
The intended readership of this handbook includes:
• Practitioners and researchers in traditional and emerging disciplines of the phys-
ical, life, and social sciences interested in understanding and using graph drawing
methods and graph visualization systems in their field.
• Information technology practitioners and software developers aiming to incorpo-
rate graph drawing solutions into their pro