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Handbook of Graph Drawing and Visualization
book

Handbook of Graph Drawing and Visualization

by Roberto Tamassia
August 2013
Intermediate to advanced content levelIntermediate to advanced
862 pages
32h 20m
English
Chapman and Hall/CRC
Content preview from Handbook of Graph Drawing and Visualization
480 CHAPTER 14. THREE-DIMENSIONAL DRAWINGS
of paper. This can be achieved by using projections. In computer graphics the most
commonly used projections are the parallel and perspec ti ve projections. A 2D image, by
its very nature, will necessarily contain less information than the original 3D drawing. It is
therefore desirable to find viewpoints (the position and the direction the viewer is facing)
that r es u lt in “nice” 2D images, that is, pr ojections th at pres er ve as much information
about the 3D drawing as pos s ibl e. Having an edge of the 3D drawing map to one point in
the projection is lossy in that context, as is having two vertices proj ec t to the s ame point.
Bose et al. [BGRT99] developed an algorithm that, given a 3D straight-line ...
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Publisher Resources

ISBN: 9781420010268