Architecture of a Device-Independent Collaborative Language Learning Game

Andreas Christ, Patrick Meyrueis, and Razia Sultana

M-learning, through the use of mobile technology, will allow citizens of the world to access learning materials and information from anywhere and at anytime. This idea will come true only after a worldwide successful implementation of presentation of device-independent learning content. There are three identified barriers that have to be taken care of to support device-independent m-learning. First, various kinds of device used by different users, or by the same user at different times, have to be recognized by the system in order for device capabilities to be known (Gaedke, Beigl, Gellersen, & Segor, 1998). In a stable ...

Get Handbook of Mobile Learning now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.