Architecture of a Device-Independent Collaborative Language Learning Game
M-learning, through the use of mobile technology, will allow citizens of the world to access learning materials and information from anywhere and at anytime. This idea will come true only after a worldwide successful implementation of presentation of device-independent learning content. There are three identified barriers that have to be taken care of to support device-independent m-learning. First, various kinds of device used by different users, or by the same user at different times, have to be recognized by the system in order for device capabilities to be known (Gaedke, Beigl, Gellersen, & Segor, 1998). In a stable ...
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