Coding changes required for control projects

As we already mentioned, this section is optional and is for those curious about getting into the details of building their own control sample using Unity C#. It is also likely that, in the future, no coding changes will be required to modify these types of samples, and that is the other reason this section is optional.

Complete the following exercise to go through the coding changes needed to add a joint in the Reacher control example:

  1. Select the Agent object in the Hierarchy window and then, in the Inspector window, note the Reacher Agent_3 component. This is the modified script that we will be inspecting.
  2. Click the target icon beside the Reach Agent_3 component, and from the context menu, select ...

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