Missile Golem

This is the manager of the entire AI of the Gunner, in charge of controlling the attacks, the movement, and the HP:

These are the properties of this component:

Target This will be a reference to the GameObject that represents the target for the Gunner.
Laser Strike Count This represents the number of times that the Gunner turns on the laser to aim at us. We only need one laser, so set this value to 1.
Laser Tracking Speed How fast the laser will move when trying to target the player.
Delay The Delay variable will determine how long the Gunner will take to make a decision once its action is finished.
Beam Delay This ...

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