This is the manager of the entire AI of the Gunner, in charge of controlling the attacks, the movement, and the HP:
These are the properties of this component:
Target | This will be a reference to the GameObject that represents the target for the Gunner. |
Laser Strike Count | This represents the number of times that the Gunner turns on the laser to aim at us. We only need one laser, so set this value to 1. |
Laser Tracking Speed | How fast the laser will move when trying to target the player. |
Delay | The Delay variable will determine how long the Gunner will take to make a decision once its action is finished. |
Beam Delay | This ... |