Chapter 7: Visual Effects with Particle Systems and VFX Graph

Here, we will continue learning about visual effects for our game. We will be discussing particle systems, a way to simulate fire, waterfalls, smoke, and all kinds of fluids. Also, we will see the two Unity particle systems to create these kind of effects, Shuriken and VFX Graph, the latter being more powerful than the first, but requiring more hardware.

In this chapter, we will examine the following particle system concepts:

  • Introduction to particle systems
  • Creating fluid simulations
  • Creating complex simulations with VFX Graph

Introduction to particle systems

All graphics and effects we have created so far use static meshes, 3D models that can't be skewed, bent, or deformed in ...

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