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Visual Effects with Particle Systems and Visual Effect Graph
In this chapter, we will continue learning about visual effects for our game. We will be discussing particle systems, a way to simulate fire, waterfalls, smoke, and all kinds of fluids. Also, we will see the two Unity particle systems to create these kinds of effects, Shuriken, and Visual Effect Graph, the latter being more powerful than the first but requiring more hardware.
In this chapter, we will cover the following particle system topics:
- Introduction to Shuriken particle systems
- Creating fluid simulations
- Creating complex simulations with Visual Effect Graph
Introduction to Shuriken particle systems
All graphics and effects we have created so far use static meshes—3D models ...
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