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Haxe Game Development Essentials by Jeremy McCurdy

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Chapter 7. Deploying to Multiple Platforms

Now that we have our game feature complete, it's time to start deploying our game to our target platforms. In this chapter, we're going to build and run our game on five different platforms: Flash, Windows, OS X, Android, and iOS. Since we did a lot of the setup for these platforms in Chapter 1, Getting Started, many of the platforms will be very simple to run.

Here's a rundown of the sections in this chapter:

  • Building for Flash
  • Building for Windows
  • Building for OS X
  • Building for Android
  • Building for iOS

Building for Flash

Flash is by far the easiest platform to target when building most things in Haxe. We've also been using it for development all along. The only difference now is that we'll be building in release ...

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