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Haxe Game Development Essentials by Jeremy McCurdy

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Chapter 8. What's Next?

You've come a long way. Over the course of this book, you learned about the Haxe language, OpenFL, and HaxeFlixel. You learned how to build gameplay and user interfaces and implemented audio, configuration files, and animations. You topped it off by learning how to build your game for five different platforms!

You've taken the steps needed to start diving deeper into Haxe, OpenFL, and HaxeFlixel. We're now going to have a look at ways the game could be expanded and changed, talk about some advanced features you can take advantage of, and look at some useful resources to continue learning. Here's a rundown of the sections in this chapter:

  • Expanding the game
  • Exploring advanced features
  • Continuing with learning resources

Expanding ...

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