Developing games that can reach a wide audience can often be a serious challenge. A big part of the problem is figuring out how to make a game that will work on a wide range of hardware and operating systems. This is where Haxe comes in.
Over the course of this book, we'll look at getting started with Haxe and the HaxeFlixel game engine, build a side-scrolling shooter game that covers the core features you need to know, and prepare the game for deployment to multiple platforms.
After completing this book, you will have the skills you need to start producing your own cross-platform Haxe-driven games!
Chapter 1, Getting Started, explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello ...