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Head First iPhone Development
book

Head First iPhone Development

by Dan Pilone, Tracey Pilone
October 2009
Intermediate to advanced content levelIntermediate to advanced
560 pages
7h 8m
English
O'Reilly Media, Inc.
Content preview from Head First iPhone Development

Appendix B. preparing an app for distribution: Get ready for the App Store

It's time to take this thing out for a spin, don't you think?

You want to get your app in the App Store, right?

So far, we've basically worked with apps in the simulator, which is fine. But to get things to the next level, you'll need to install an app on an actual iPhone or iPod Touch before applying to get it in the App Store. And the only way to do that is to register with Apple as a developer. Even then, it's not just a matter of clicking a button in Xcode to get an app you wrote on your personal device. To do that, it's time to talk with Apple.

Apple has rules

We've talked about the HIG, and how stringent Apple can be through the approval process—they're protecting their platform. Part of that is keeping track of what goes on your own iPhone, even when it's stuff you've written yourself.

Here we're going to give you an overview of how you can get an app onto your device, and then, in turn, ready for submission. We can't get into the nitty gritty of the full process—for that you need to be a member of the iPhone Development Program and pay the $99 fee.

The iPhone Development Guide in the Xcode documentation has some more good information that you can look at before you join the Development Program.

Start at the Apple Developer Portal

The Developer Portal, where you first downloaded the SDK, is also your hub for managing all the parts of electronic signatures that you'll need to get an app up and running on your ...

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Publisher Resources

ISBN: 9780596809294Catalog PageErrataSupplemental Content