Fast-Forward >>

The rest of this book will use all the concepts introduced in this chapter. In Chapter 3, Opening Moves, we’ll use activities and life-cycle methods to define a sample application. Media codecs will be explored in Chapter 6, Adding Sounds, and content providers will be covered in Chapter 13, Putting SQL to Work.

Get Hello, Android, 4th Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.