Part 1. Setting up the arcade

This part covers the first three chapters, which are meant to get you familiar with Scratch. You’ll take a virtual tour of the workspace, learning how to use the Art Editor and how to snap together a simple program.

Make sure you don’t skip chapter 3, which teaches the eight core coding concepts. This is where you’ll learn about starting your program, XY coordinates, conditional statements, loops, variables, Booleans, cloning, and broadcasting. These ideas will repeat in every game chapter, so make sure you set aside time to dive deep into chapter 3, and don’t move on until you think you have a basic understanding ...

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