Chapter 12. Adversary Search
This chapter studies heuristic search in game graphs. For two-player games, tree search from the current node is performed and endgame databases are built. The chapter discusses different refinement strategies to improve the exploration for forward search and suggests a symbolic classification algorithm.
Keywords: two-player game, game tree search, AND/OR graph, minimax search, negmax search, alpha-beta pruning, null window search, principle variation search, memory-enhanced test driver, partition search, best-first game tree search, conspiracy search, UCT, retrograde analysis, multiplayer game, general game playing, AO* search, LAO* search
Adversaries introduce an element of uncertainty into the search process. ...

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