Chapter 3Mobile Game Interfaces
Do not innovate unnecessarily in UI design. If a standard exists, use it—or as much of it as works with your game.
Ernest Adams
3.1 Introduction
The entry of mobile devices into the gaming world brought with it a variety of challenges with respect to interface development. Not only are the screen sizes non-standard but also there are a variety of novel player–game interface methods to be catered for.
The most challenging aspect is dealing with the differing device screen resolutions. When there was just the original iPhone, developers had 320 × 480 pixels to work with. It made developing interfaces easy, as ...
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