The HoloLens networking system that we will be working on has been designed for the HoloToolkit--Unity by Microsoft and a few community members. If the goal was to do a good deal of heavy lifting, then our mission is accomplished. A single Prefab does all the initial setup we will need.
So, let's put the sharing Prefab in the project and then learn about what it does:
- Go to your HoloToolKit | Sharing | Prefabs directory in the Project window.
- Now, drag and drop the Sharing Prefab into your Hierarchy view, anywhere under the skee object.
Great! Pretty simple as first steps go. Now that we have it in our project, let's take a look and see what it does.
So, like all GameObjects it of course has a Transform. Other than ...