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HoloLens Beginner’s Guide by Jason Odom

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Summary

I know, this has been a massive chapter. I think it really should be two separate chapters. In reality, there are many books offered on Unity C# scripting, and there could easily be a chapter or two on HoloLens-specific interface design. Somehow, we covered a bit of both of those heavy subjects in one chapter. What I have presented here should be a solid start. Next up, we will explore sound.

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