Chapter 4. "IS TONY HAWK A REAL PERSON?": From motion capture to gaming franchise

Note

Dear Tony,

Your videogame is great, but you should try skateboarding. I mean I know you are good in the game, but you should try it in real life. I bet that you would be pretty good.

In early 1997, I was approached by a software programmer about doing a skateboarding video game for PCs. I'd always been a computer and video game geek, and of course I gravitated toward any digitized version of skating. The first, Atari's 720 Degrees arcade game, came out in 1986, and I was addicted to it. The next year, Electronic Arts brought out Skate or Die! for the Commodore 64, one of the original desktop computers, which finally gave me a chance to play a skateboarding game at home.

It took 10 years for another decent skate game to land: Sega's Top Skater, a huge device available only in arcades. You stood on a skateboard, held on to rails, and controlled the virtual rider with your feet as he sped downhill. It was mostly a racing game, though—not really a skate game. And you needed to pour a long stream of quarters into it.

The programmer who approached me was in the very early stages of creating a software engine for a skateboarding game, and he needed to partner with an established developer. I was pretty sure that with my help we could create something substantial. We took meetings with a few big companies, including Midway and Nintendo, but they were resoundingly discouraging.

An early meeting with Midway was ...

Get How Did I Get Here?: The Ascent of an Unlikely CEO now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.