Book description
Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget.
With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it.
Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!
Table of contents
- Cover
- Title
- Copyright
- Contents
- Foreword
- How to cheat, and why
- Acknowledgments
- How to use this book
-
1. Design styles
- Drawing with basic shapes
- Geometric and organic shapes
- The Brush tool
- Mixing colors
- Advanced Color Effect
- Animated Color Effect
- Using gradients
- Adding texture
- The Pen tool
- Trace Bitmap
- Shading 1: line trick
- Shading 2: shape it
- Shading 3: paint selected
- Shading 4: outlines
- Realism with gradients
- Spray Brush tool
- Deco tool
- Interlude: The new Flash CS5 interface
- 2. Transformation and distortion
- 3. Masking
-
4. Motion techniques
- Motion Presets
- Motion and Classic tweens
- Creating Motion tweens
- Working with Motion spans
- Editing Motion paths
- Motion Editor properties
- Custom easing
- Motion tweens and 3D
- 3D Position and View
- Basic bone armature
- Complex bone armature
- Joint rotation and constrain
- Bone tool easing basics
- Bones and shapes
- Bind tool
- Basic shadow
- Drop shadow
- Perspective shadow
- Blur filter
- Flying text
- Combining effects
- Blur filter (text)
- Selective blurring
- Background blurring
- Interlude: Learning to be simple
-
5. Character animation
- 2.5D basics
- 2.5D advanced
- 2.5D monkey
- Lip syncing (swap method)
- Lip syncing (nesting method)
- To sync or not to sync
- Sync (Classic tweens)
- Sync (Motion tweens)
- Hinging body parts
- Bone tool (Inverse Kinematics)
- Closing the gaps
- Bitmap animation (Jib Jab)
- PSD Importer (Jib Jab)
- Motion guides (Jib Jab)
- Walk cycle
- Advanced walk cycle
- Anticipation
- Drawing upon oneself
- Looping backgrounds
- Tradigital animation
- Interlude: How did I get here?
- 6. Flash to video
-
7. Animation examples
- Super text effect
- Page turn
- Smoke with gradients
- Smoke stylized
- Full steam ahead
- Handwriting effect (frame-by-frame)
- Fireworks
- Soft reveal
- Star Wars text
- Color adjustments
- Vertigo
- Let it rain
- Playing with fire
- Winter wonderland
- 3D perspective
- Bone and Spray
- Sausage grinder
- Interlude: From the inside out
- 8. Working with sound
- 9. Working with video
- 10. Interactivity
- 11. Extending Flash
- 12. What’s new in CS5
- Index
- What’ on the CD
Product information
- Title: How to Cheat in Adobe Flash CS5
- Author(s):
- Release date: October 2012
- Publisher(s): Routledge
- ISBN: 9781136130298
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