THE MOST COMMON QUESTIONS I get from 3ds Max users are about lighting–where to begin, how to fix it when it isn’t right. While specialized lighting is a field of its own, the majority of projects call for simple lighting that follows basic principles borrowed from photography.
Lighting in 3D software doesn’t follow exactly the same rules as lighting in real life, so you have to find ways to make it fake the real world.
With this chapter and the Shadows chapter that follows, you’ll be able to light your scenes quickly and confidently without falling into common traps.
FOR GENERAL LIGHTING, a three-point system ...