Book description
**How to Cheat in 3ds Max - updated for latest rev of Max**
Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast.
This rev of the book will have higher-end cheats (for Intermediate users) and ALL NEW or UPDATED content on: new modelling and material tools, mental ray, special effects, particle systems, and scripting.
The web site offers scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele where Michele showing some of the trickier techniques.
Table of contents
- Cover
- Title
- Copyright
- Contents
- How to cheat, and why
- Acknowledgements
- How to use this book
- Introduction
- 1. Modeling
- 2. Character modeling
-
3. Materials and mapping
- Material Editor basics
- Mapping coordinates
- Preparing textures
- Applying a decal
- People, trees, and cars
- Multiple maps
- Background maps
- Procedurally speaking
- Gradual mix
- Unwrapping the mapping
- Normal mapping
- Mapping a character
- Basic mental ray materials
- Custom mental ray materials
- Interlude: Lumps, bumps, and dainty curly stuff
-
4. Lighting & shadows
- 1-2-3 lighting
- Exterior lighting
- Interior lighting
- Bright sunshiny day
- Space scenes
- Mental ray lighting
- Good lighting made better
- Daylight savings time
- Interlude: How to waste time with lighting
- Pick your shadows
- Shadow timesavers
- Where’s the shadow?
- Troubleshooting shadows
- Interlude: Shadow and wireframe presentation
- 5. Reflections
- 6. Glass
- 7. Animation
- 8. Character animation
- 9. Rendering
- 10. Parameter wiring
- 11. Special effects
- Appendix
- Index
Product information
- Title: How to Cheat in 3ds Max 2011
- Author(s):
- Release date: November 2012
- Publisher(s): Routledge
- ISBN: 9781136130533
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