Book description
Looking to become more efficient using Unity? This valuable book takes a no-nonsense approach to help you achieve that goal with Unity 5. Geared towards the intermediate user audience, HTC in Unity 5 provides content beyond that of an introductory book, which allows the reader to work more effectively and efficiently in Unity. Packed full easy-to-follow methods to get the most from Unity, this book explores features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, visit the website at www.alanthorn.net, to download the book's companion files and watch bonus tutorial video content.
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- 1 Editor Cheats
-
2 Asset and Importing Cheats
- 2.1 Native versus Exported Mesh Formats
- 2.2 FBX Scale Fix
- 2.3 Mesh, Materials, and Importing
- 2.4 Texture Sizes and Cross-Platform Design
- 2.5 Assets and Run-Time Loading
- 2.6 Organizing and Searching Assets
- 2.7 Level of Detail (LOD)
- 2.8 Alpha Textures
- 2.9 Assets and Dependencies
- 2.10 Formats, Sizes, and Compression
-
3 Scene, Component, and GameObject Cheats
- 3.1 The Power of Empties
- 3.2 SendMessage and BroadcastMessage
- 3.3 Empties and Visibility
- 3.4 Snapping and Rounding
- 3.5 Searching and Tagging
- 3.6 Object Sorting in the Hierarchy Panel
- 3.7 Lines with the Line Renderer
- 3.8 Procedural Geometry
- 3.9 Camera Frustum Drawing
- 3.10 First-Person Mesh Renderer
- 3.11 Filling the Screen with Color
- 4 Animation and Time
- 5 Persistence and Accessibility
- 6 Cameras, Rendering, and Lighting
- 7 Coding and MonoDevelop Tricks
-
8 Performance and Optimization
- 8.1 Rendering Statistics: The Stats Panel
- 8.2 Draw Calls and Batching
- 8.3 Avoid Reflection: Event Systems
- 8.4 Use Atlas Textures
- 8.5 Optimizing Meshes
- 8.6 MipMaps
- 8.7 Miscellaneous Rendering Optimizations
- 8.8 Shader Complexity
- 8.9 Updates and Coroutines
- 8.10 FixedUpdate and Time Steps
- 8.11 Static and Dynamic Arrays
- 8.12 Audio
- 9 Physics, Collisions, and Pathfinding
- 10 Debugging and Building
- Index
Product information
- Title: How to Cheat in Unity 5
- Author(s):
- Release date: July 2015
- Publisher(s): Routledge
- ISBN: 9781317622710
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