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Working with Components
Working with the Object Inspector
Working with Viewports
Customizing the Editor
External Image Editor
Asset and Importing Cheats
Native versus Exported Mesh Formats
FBX Scale Fix
Mesh, Materials, and Importing
Texture Sizes and Cross-Platform Design
Assets and Run-Time Loading
Organizing and Searching Assets
Level of Detail (LOD)
Assets and Dependencies
Formats, Sizes, and Compression
Scene, Component, and GameObject Cheats
The Power of Empties
SendMessage and BroadcastMessage
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