In an era of cross-platform build facilities across most of the prominent game engines, this chapter might feel a bit less significant than the others. I mean, it’s pretty much straightforward, isn’t it? You can simply deploy the project on as many platforms as the engine supports and get them running! Technically, you can, but should you? This chapter will seek the answer with proper justification and explain which questions to ask when choosing the platform. There are a few filters you ...
13. Choosing a Platform
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