Chapter ELEVEN. Processes, Threads, and Bottlenecks
Chapter Syllabus
11.1 Defining Processes and Threads
11.2 >Process Lifecycle
11.3 Context Switches and Timeslices
11.4 Process/Thread Priorities and Run Queues
11.5 >Multiprocessor Environments, Processor Affinity, and Processor Sets
11.6 Memory Requirements for Processes/Threads
11.7 Memory Limitations for 32-bit Operating Systems, magic Numbers, and Memory Windows
11.8 Performance Optimized Page Sizes (POPS)
11.9 Common Bottlenecks for Processes and Threads
11.10 Prioritizing Workloads with PRM and WLM
This chapter looks at some ideas relating to the life cycle of process. HP-UX is a multithreaded operating system. As such, we need to start that discussion by defining the difference between processes ...
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