CHAPTER 7

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Importing Flash Assets

Bruno Garcia, co-founder, 2DKit

The first generation of HTML5 games was simply about fighting to reach an acceptable frame rate. These games were mainly developed by individual hackers or tiny, programmer-led teams and featured mainly static artwork.

These days, we’re seeing a coming of age in HTML5 games. Devices and browsers are fast enough to push more pixels, teams are growing to include more artists, and there’s an increasing focus on visual quality to rival native applications (apps).

But, what tools are there to create HTML5 animations? As it turns out, there are very few, and many game artists are already ...

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