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HTML5 Game Development from the Ground Up with Construct 2 by Roberto Dillon

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HTML5
GAME DEVELOPMENT
from the Ground Up with
CONSTRUCT 2
Roberto
Dillon
Roberto Dillon
Computer Game Development
ISBN: 978-1-4822-1661-5
9 781482 216615
90000
HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the
sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release
polished, two-dimensional games on a multitude of different platforms. The book also covers
the foundational knowledge of game analysis and design based on the author’s research and
teaching experiences at DigiPen Institute of Technology, James Cook University, and other
institutions.
The author first helps you understand what really matters in games. He guides you in becom-
ing a better game designer from the ground up, being able to play any game critically, and
expressing your ideas in a clear and concise format. The book then presents step-by-step
tutorials on designing games. It explains how to build an arcade-style game, a platformer in-
tegrating some physics elements, and a more complex puzzle game. The book also discusses
different ways to deploy and monetize games across several platforms, including Facebook,
iOS, Android, and web-based marketplaces.
Features
Covers game design concepts in a manner suitable for beginners, hobbyists, and
aspiring indie developers
Requires no specific programming knowledge, assuming familiarity with only very
basic concepts (such as arrays and functions)
Provides practical tutorials using stable, proven features of Construct 2
Offers sample Construct 2 project files for the games designed in the book on the
author’s website
Integrating hands-on guidance with theoretical game design concepts, this book gives you
a solid foundation in game development. It will help you advance in your journey as an indie
game developer.
HTML5 GAME DEVELOPMENT
from the Ground Up with
CONSTRUCT 2
K22067

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