In this task, we will get started with the project by setting up the structure and the user interface.
In this project, we will try a different method of using the graphical assets. We will include the
assets.js file, which you can find in the code bundle. This is the file generated by the CreateJS toolkit from Adobe Flash. The following screenshot shows that we lay out the graphical symbols on the stage inside the Flash IDE. The
assets.js file includes background, buildings, enemies, and the wave-cleared message. They all come with a name that we can reference and instantiate in our game.