We have created a ball-shooting game. Before we publish the game, we can still improve it in many ways.
We can make the game more addictive by introducing an advanced scoring calculation. When the player hits the target many times in a row, we reward more points for the combo effect.
We can define a special item that the player can buy or collect in the game. Here are some suggestions for the special effect. The player may apply an effect that makes the hoop wider so it is easier to hit the target. Or the ball can be less bouncy, which also makes it easier for the ball thrown to arrive at the hoop, or you can add an item that doubles the scores on each hit.
We can also add more types of obstacle to the game. For example, we can ...