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HTML5 Game Development HOTSHOT by Makzan

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Chapter 8. Creating a Sushi Shop Game with Device Scaling

We are going to create a game that serves sushi to customers. We'll design it in a way that it can be played on desktops, tablets, and mobile phones. Once this is done, we'll deploy it on the Internet and fine-tune it for touch devices.

Mission briefing

This is a time-management game where the player first opens a sushi stand. Then, there are customers who come and request a dish of sushi, and the player clicks on the ingredients to make the sushi based on the recipe that we will define in this game. Customers get angry and leave when the player fails to serve them, so they need to manage the timing and order of each sushi request.

Moreover, the game will be responsive to the size of the browser's ...

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