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Hughes/Computer Graphics, 3/E by Steven K. Feiner, Andries van Dam, John F. Hughes, Morgan McGuire, David F. Sklar, James D. Foley, Kurt Akeley

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Chapter 7. Essential Mathematics and the Geometry of 2-Space and 3-Space

7.1. Introduction

Unlike other chapters in this book, this one covers a great deal of material with which you may already be familiar in some form. The goals of this organization of the material are

• To have it all in one place, where you can easily refer to it

• To present it in a way that has a somewhat different approach from what you may have seen in the past, one that’s particularly useful for graphics

Much of the chapter will be easy reading; the material will look familiar. To be sure it really is familiar, we include a number of exercises in the chapter itself; you should work through these exercises to be certain you really are understanding what you’re reading. ...

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