CHAPTER 16 Games and Entertainment in Ambient Intelligence Environments

Anton Nijholt, Dennis Reidsma,Ronald Poppe

Human Media Interaction, University of Twente, Enschede, The Netherlands

  • 16.1 Introduction 394
  • 16.2 Ambient Entertainment Applications 394
    • 16.2.1 Ubiquitous Devices 395
    • 16.2.2 Exergames 395
    • 16.2.3 Urban Gaming 396
    • 16.2.4 Dancing in the Streets 397
  • 16.3 Dimensions in Ambient Entertainment 397
    • 16.3.1 Sensors and Control 397
    • 16.3.2 Location 400
    • 16.3.3 Social Aspects of Gaming 401
  • 16.4 Designing for Ambient Entertainment and Experience 403
    • 16.4.1 Emergent Games 403
    • 16.4.2 Rhythm and Temporal Interaction 404
    • 16.4.3 Performance in Play 406
    • 16.4.4 Immersion and Flow 408
  • 16.5 Conclusions 409
  • Acknowledgments 410
  • References 410 ...

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