
242 Image Processing for Cinema
want to change the baseline of a native S3D movie in post-production. Having
one view and its associated depth map, a new view can be generated simply
by considering that the depth map values are proportional to corresponding
pixel disparities. By shifting each pixel according to its value in the depth
map, we create a new view; see Figure 12.10. Of course, at the boundaries
between foreground and background objects the depth map is discontinuous,
and these “jumps” provoke the appearance of image gaps in the synthesized
view. For instance, if two pixels A and B are neighbors in the same line of
the original view, and