© Abhishek Kumar 2021
A. KumarImmersive 3D Design Visualizationhttps://doi.org/10.1007/978-1-4842-6597-0_12

12. Creating a Level

Abhishek Kumar1  
(1)
Varanasi, Uttar Pradesh, India
 

Previously, you created a basic level and learned how to use basic shapes to block out an idea. In this chapter, you create a very basic level, but with more details this time. Let’s begin by creating a rectangular area, which will be our room, and then populate it with some simple assets. After that, let’s bring in the headset that you created in previous chapters, and then finally, light our scene.

Importing a Quixel Megascans Texture

You saw in a previous chapter how to download and install Quixel Bridge and set it up for UE4. Let’s now look at how to send textures from ...

Get Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.