Welcome to a journey on design for creative and immersive technology. This book goes through creating assets for visualization in Maya, texturing in Substance Painter, setting up a scene in Unreal Engine 4 (UE4), creating materials, and the final render of a scene.
This book is geared toward beginners and amateurs who have very basic knowledge of 3D tools and want to know more about advanced topics. We go through every step of the asset creation pipeline, including modeling, unwrapping, and importing.
In the end, you create a simple architectural ...