© Abhishek Kumar 2021
A. KumarImmersive 3D Design Visualizationhttps://doi.org/10.1007/978-1-4842-6597-0_5

5. Creating Virtual Worlds

Abhishek Kumar1  
(1)
Varanasi, Uttar Pradesh, India
 

In this chapter, you create a level by using some very basic shapes created in Maya. This will be our white-box level, which serves as a foundation for what you are trying to make.

Creating the Asset Library

Since you have already done modelling work, there won’t be any step-by-step tutorial for the simple blockout shapes. Figure 5-1 shows the asset library that you are using for this project.
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Figure 5-1

Asset library

Creating a Basic Level Layout

As you can see in Figure ...

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