© Alexander Meijers 2020
A. MeijersImmersive Office 365https://doi.org/10.1007/978-1-4842-5845-3_6

6. HoloLens

Alexander Meijers1 
RIJSWIJK, The Netherlands

This chapter goes into more detail of Microsoft HoloLens specific elements during development using Unity and Visual Studio. This incorporates tools and available packages. The second part of this chapter goes into more detail on how to create interaction with your objects and environment by using spatial understanding, gestures, gaze, and eye tracking.

Tools and Packages

To make your life a little bit easier when developing applications for HoloLens, there are several different toolkits, tools, and packages that you can use. The chapter also explains how the Windows Device Portal can help you ...

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