8A Successful Immersive Experience for More Creativity
A permanent confrontation between theory and experience is a necessary condition for the expression of creativity.
PIERRE JOLIOT
8.1. The experience of immersed users
Coming to grips with immersive technologies is not always easy. It is relatively natural to guide a user who is using a mobile application, a Website or a computer software because on screens we are able to see what the user sees and does and we can therefore guide him or her by pointing to elements on the screen. In virtual reality, the user cannot see you if you are next to him or her. It is therefore impossible to show him or her something, to really guide him or her. The quality of the ergonomics of virtual reality applications is therefore even more crucial. Ergonomics and good practices to generate a quality user experience have been widely developed in the web domain, first on computers with keyboard/mouse usage. The singular characteristics of mobile devices, smartphones and tablets have given rise to new recommendations specific to these smaller touch screens, and intended for use by users who potentially do other things with their main hand and with part of their cognitive resources. This new category of hardware has radically changed the ergonomic constraints of virtual interface design.
8.1.1. Drawing inspiration from reality
An even more radical change in the approach to usability is emerging with the development of immersive technologies. Of ...
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