Implementing a Digital Asset Management System

Book description

Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes.

Table of contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Contents
  6. Preface
  7. 1 Introduction
    1. 1.1 What is it all about?
    2. 1.2 What does this book cover?
    3. 1.3 What’s an asset anyway?
    4. 1.4 What is Digital Asset Management?
    5. 1.5 How is this book structured?
  8. 2 What can asset management do for you?
    1. 2.1 What can happen …
    2. Example: A typical project without DAM—Case study of ProperPictures
    3. Example: Case Study of project management in computer games
    4. 2.2 … And how it can be avoided
    5. 2.3 Who needs DAM?
    6. 2.4 What companies expect from Digital Asset Management (DAM)
    7. 2.5 What DAM is (and what it is not)
    8. 2.6 General benefits of DAM systems
    9. 2.7 Benefits for different departments
    10. 2.8 The case for Return On Investment (ROI)
    11. Example: Money saved by working faster
    12. 2.9 Industries benefitting from DAM
  9. 3 Assess your individual situation
    1. 3.1 Analyze the business—find out where you are
    2. Example: Business processes in web development—Case study of ProperProduction
    3. Example: Team and platforms in computer game development—Case study of GreatGames, Inc.
    4. 3.2 Define desired improvements—find out where to go
    5. Example: Desired improvements of asset management in web development—Case study of ProperProduction
    6. 3.3 Analyze value of desired result—find out what you gain
    7. Example: Value of desired result of asset management in computer game development—Case study of GreatGames, Inc.
  10. 4 Plan what you need
    1. 4.1 What is your business objective?
    2. 4.2 What do your assets want?
    3. Example: Projected number of files and volume for website production—Case study of ProperProduction
    4. 4.3 What do your users want?
    5. 4.4 What your new workflow should look like
    6. Example: The new workflow for animation film production—Case study of ProperPictures
    7. 4.5 Compile a list of features needed
    8. Example: The features needed for animation film production—Case study of ProperPictures
    9. 4.6 Other important features of asset management systems
    10. 4.7 The most important consideration: focus
  11. 5 Find the right solution
    1. 5.1 Types of DAM solutions
    2. 5.2 Complexity and capabilities of the solutions
    3. 5.3 Which size fits for you?
    4. 5.4 What if there is no suitable system?
    5. 5.5 Rent a DAM solution
    6. 5.6 Don’t over-engineer
    7. 5.7 Questions to ask potential vendors
    8. 5.8 Sample scenarios for the application of DAM
    9. Example: Advertising agency introducing an image library
    10. Example: Web agency introducing image library and SCM
    11. Example: Animation studio introducing ProdAM
  12. 6 Implement the solution
    1. 6.1 Planning
    2. 6.2 Testing
    3. 6.3 Team preparation
    4. 6.4 Workflow integration
    5. Example: Implementation plan in game production—Case study of GreatGames
  13. 7 Success stories
    1. 7.1 Lionhead Studios
    2. 7.2 Sony Pictures Imageworks
    3. 7.3 Scholz & Volkmer
    4. 7.4 Framfab
    5. 7.5 Attitude Studio
    6. 7.6 Pixelspell Animation Studios
  14. Appendix 1: Product overview
  15. Appendix 2: Glossary
  16. Appendix 3: References
  17. Index

Product information

  • Title: Implementing a Digital Asset Management System
  • Author(s): Jens Jacobsen, Tilman Schlenker, Lisa Edwards
  • Release date: August 2012
  • Publisher(s): Routledge
  • ISBN: 9781136035777