Once all the fundamentals of indoor wireless communications have been studied in the previous chapters, it is time to start practising the design of various in-building radio systems using practical design scenarios. This chapter aims at integrating theory with practical considerations that should be made for designing and installing wireless networks inside buildings, presented as case studies for various types of environments.
11.1 Public Venue
As mobile phones become more affordable, subscriber usage patterns continue to evolve. The second generation (2G) of mobile telephony primary focus was making voice calls on the move; third generation (3G) focus was on accessing emails and sending short text messages while being away from a desk. The fourth generation (4G) focuses on accessing the Internet on the move in the same fashion as it is accessed from a desk (fixed and steady location).
While voice users may make a call either on the go or sitting down in a restaurant or even at home, heavy Internet users are most likely to:
- Engage in Web surfing or data downloading while being stationary with nothing else to do.
- Access the Internet while on a commute to work using public transportation.
- Sit in airport terminals browsing for information.
- Take a break in a food court at shopping malls whilst accessing social networks.
- Check other scores or send videos/photos to friends ...