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Book Description

Innoliteracy: From Design Thinking to Tangible Change encourages you to allocate resources in the earliest phases of your next development or change project—to the fuzzy front end, where the problem is unveiled and understood, scoped, defined, and challenged, and where the roadmap for how to introduce something new or replace something existing with something better is drawn. The book is based on a series of reflections, experiences, observations, and anecdotes as well as a guide to a better development process, referring to examples, case studies, and existing literature and research. Innoliteracy is for anyone who is engaged in—or even just curious about—change and development processes, especially how they are made more stakeholder-focused, thoroughly framed and reframed, and how one makes sure that the most relevant and imminent problem is addressed.

Table of Contents

  1. Cover
  2. Half Title Page
  3. Title Page
  4. Copyright Page
  5. Abstract
  6. Contents
  7. Foreword
  8. Preface
  9. Part 1 Innovation, Design Methodology, and the Current Design Discourse
    1. The Starting Point for the INNOLITERACY Model
    2. On Innovation
    3. Design Methodological Innovation
    4. The Significance of Solid, Documented Facts
    6. Solving Complex Problems
    7. Left – Right – Forward – Aft
  10. Part 2 The Tyranny of Decisiveness
    1. Reflection and Decisiveness
    2. Reflection as Shortcut to the Right Decision
    3. Prerequisites for Reflection
    4. Prerequisite # 1 Knowledge
    5. Prerequisite # 2 Experience
    6. Prerequisite # 3 Attitudes
    7. Prerequisite # 4 Aspiration
    8. Prerequisite # 5 Time
    9. Prerequisite # 6 Space
    10. Reflection Does Not Equal Free Play
    11. Reflection as a Contextual Framework
    12. Reflection as a Management Tool and Source of Innovation
    13. Reflection and the Risks That We Run
    14. Corporate and Organizational Culture – Management and Chaos
  11. Part 3 Scoping, Framing, and Reframing – The Best Possible Solution to the Rightest Possible Problem
    1. The Question Often Not Asked New Development or Improvement
    2. Framing, Reframing, and Existing Process Models
    3. Framing, Reframing, and Demands on Method and Structure
    4. Fuzzy Front End
    5. A Closer Look at the Individual Phases of the INNOLITERACY Model
    6. Merging Two Models into One
  12. Part 4 Innoliteracy – Close-Up
    1. One Iteration at the Time
    2. First Round – Understanding the Problem
    3. Second Round – Relevance
    4. Third Round – Viability
    5. Fourth Round – Aesthetics
    6. A Few More Words on the Five Gates – The Decisions to Be Made as You Go Along
    7. Time and Money
    8. Checklist
    9. Disclaimer
  13. Part 5 Risk: To Seek, Manage, Minimize, or Avoid Risks
    1. A Few Cases from the Real World
    2. Juncture
  14. Epilogue
  15. Index