Index

  • Barez-Brown, Chris 92–93, 104–105
  • Better by Design program (New Zealand) 107, 126, 127–128
  • Blank, Steve 30–31, 160, 161, 162
  • brain, the 21
    • — brainwaves 92–93
    • — creativity and 92–93, 100, 103–104
    • — creativity blocker 100, 103–104
    • — priming 100
  • briefs, creative see creative briefs
  • Brylcreem 42
  • Buffer’s landing page experiment 175–176
  • business model experimentation see experimentation, business model
  • Business Model Canvas xxvi–xxvii, xxviii, xxix–xxx, 160, 162–164; see also Business Model Canvas modified; experimentation, business model
    • — benefits xxvii, 162
    • — elements of 162–164
    • — modified 164–168
    • — solution 166
    • — vs Lean Canvas 163–164
  • Business Model Canvas modified 164–168; see also Business Model Canvas; experimentation, business model
    • — channels 166
    • — cost structure 167
    • — customer relationships 166
    • — key activities 167
    • — key partnerships 167
    • — key resources 167
    • — Nespresso example 165
    • — revenue streams 67
    • — solution 166
    • — target customer and insight 165–166
    • — updating 185
    • — value proposition 165, 166
  • Business Model Design
    • — experiment brief 171–172
    • — experiment examples 174–182
    • — Step 1 Create Business Model Canvas 169
    • — Step 2 Identify risks 169–171
    • — Step 3 Design experiments 171–172
    • — Step 4 Prototype and test 173
    • — Step 5 Capture leanings 183–184
    • — steps in 169–185
    • — testing, guidelines for 173
    • — tips 169, 174, 182
    • — updating 185
  • Business Model Generation xxvi–xxvii, ...

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