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Inside LightWave 3D v10 by Dan Ablan

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Chapter 8. Modeling Everyday Things

In its early years, few people would have described digital 3D as art (least of all most of its creators). Modelers and animators did some design work, of course, but they were mainly technicians. The time and money required to create 3D models, and the highly specialized (and limited) tools available to do the job, limited 3D’s uses to diagramming, engineering, and occasional Hollywood special effects. Today it’s different. Computing power, software advancements, and the ever-growing world of 3D content make truly artistic 3D model creation possible, and open the doors for you to go beyond your job as a 3D expert to create 3D scenes simply for the joy of creating. This chapter explores some of LightWave’s ...

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