This book is about creating animations using Silverlight technology.
Chapter 1, Building Blocks of Animation, talks about the Silverlight concepts used for animation: dependency and attached properties, bindings, transforms, and storyboards.
Chapter 2, Animations in Business Logic Silverlight Applications, talks about using
VisualStateManager for custom control animations and animation navigation transitions.
Chapter 3, Creating Animated Textures, talks about using Perlin noise for generating random processes such as clouds and fire.
Chapter 4, 3D Animations in Silverlight, talks about using Perspective Transform for simple 3D animations and also covers using a subset of the XNA functionality in Silverlight for more complex ...