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Interactive Design for New Media and the Web by Nick Iuppa

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5Interactive Games

 

 

In their 1999 annual report, Electronic Arts describes the electronic entertainment business, that is, the interactive game business, as a $15 billion market. That market is made up of three kinds of interactive game products: CD-ROM games that are played primarily on personal computers, console games that are played on devices such as the Sony PlayStation and the Sega DreamQuest, and Internet games.

Of the three kinds of game formats, console games account for two-thirds of all products, with the PlayStation, as of this writing, accounting for 70% of that market. The PlayStation 2, which is expected to continue Sony’s market dominance, is equipped to offer DVD video, Internet capability, and access to video, audio, and ...

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