Book description
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Table of contents
- Copyright
- Acknowledgments
- About the Authors
- Introduction
-
1. Basic Concepts
- 1.1. How to Read This Book
- 1.2. What Is CGI?
- 1.3. Production Workflow
- 1.4. CG Workflow
- 1.5. CG Specialties
- 1.6. Core Concepts
- 1.7. Coordinate Systems
- 1.8. Basic Animation Concepts
- 1.9. Basic 3ds Max Terms and Concepts
- 1.10. Summary
- 2. Your First Max Animation
-
3. The 3ds Max Interface
-
3.1. What Am I Looking At?
- 3.1.1. Screen Layout
- 3.1.2. The Menu Bar
-
3.1.3. Main Toolbar
- 3.1.3.1. Undo/Redo Icons
- 3.1.3.2. Linking and Hierarchy Icons
- 3.1.3.3. Selection Tools Icons
- 3.1.3.4. Transformation Tools Icons
- 3.1.3.5. Coordinate Systems, Center Pivots, and Manipulator Icons
- 3.1.3.6. Snapping Icons
- 3.1.3.7. Named Selection Sets Icons
- 3.1.3.8. Align and Mirror Icons
- 3.1.3.9. Editing Window Icons
- 3.1.3.10. Whoa! Did Ya Get All That?
- 3.1.4. The Command Panel
- 3.1.5. Controls at the Bottom of the UI
- 3.1.6. Navigating Viewports
- 3.1.7. The Viewports
- 3.2. Managing Scene Objects
- 3.3. Summary
-
3.1. What Am I Looking At?
- 4. Modeling in 3ds Max: Part I
- 5. Modeling in 3ds Max: Part II
- 6. Organic Poly Modeling
- 7. Materials and Mapping
-
8. Introduction to Animation
- 8.1. Hierarchy in Animation: The Mobile Redux
- 8.2. Using Dummy Objects
- 8.3. Bouncing Ball
- 8.4. Using the Track Editor–Curve Editor
- 8.5. Track View
- 8.6. Anticipation and Momentum in Knife Throwing
- 8.7. Summary
-
9. Character Studio and IK Animation
- 9.1. Character Animation
- 9.2. Character Studio Workflow
- 9.3. Creating a Biped
- 9.4. Animating a Biped
- 9.5. Associating a Biped to a Character
- 9.6. Using Inverse Kinematics
- 9.7. Summary
-
10. 3ds Max Lighting
- 10.1. Basic Lighting Concepts
- 10.2. Three-Point Lighting
- 10.3. 3ds Max Lights
- 10.4. Common Light Parameters
- 10.5. Ambient Light
- 10.6. Creating Shadows
- 10.7. Atmospheres and Effects
- 10.8. Light Lister
- 10.9. Summary
-
11. 3ds Max Rendering
- 11.1. Rendering Setup
- 11.2. Motion Blur
- 11.3. Previewing with ActiveShade
- 11.4. Cameras
- 11.5. Safe Frame
- 11.6. Render Elements
- 11.7. Rendering Effects
- 11.8. Raytraced Reflections and Refractions
- 11.9. Summary
- 12. Particles and Dynamics
Product information
- Title: Introducing 3ds Max® 9
- Author(s):
- Release date: April 2007
- Publisher(s): Sybex
- ISBN: 9780470097618
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